5/24/2023 0 Comments The legendary mechanicIt’s just I think that they have little to do with legendary item acquisition. I can also see the difference between those two progression lines. I think that the game is balanced well enough to make it so. If your build is mid/weak you still won’t be able to solo endgame content and will lose to good chars even with those op items. I don’t also see how ‘middling’ character could farm good enough exalted items to make high ilvl uniques broken with one or two additional stats contruary to low ilvl uniques, having comparable effect to the high ilvl one, with three or four additional stats as it is how it works now. For best items you still will have to go for higher dungeon levels and farm high corruption echos. I’m just talking about smoothing the expirience across the levels. You still have to farm unique base and exalted items to begin with. I get that there has to be some limitation, but as I wrote earlier, you can get those ‘best items’ just as a tagalong with worst build immaginable and you still can find overpowered exalted items that require you literally to just pick them up. The point is for access to those items to be limited, and it was still limited. That the first can involve using a meta build doesn’t matter. I don’t think it would break character progression that much, concidering that good-rolled exalted items are much better than most of uniques out there and farming them is just time consuming - you can luck out with 2-3x T6-7 affix exalted item on area level 100 with some patience. You still would need to get stronger to do higher lvl content and be lucky to drop better items. I am just suggesting different aproach to progression of itemization. You still can luck out in dropping your favourite LP4 low ilvl unique item on low level and make it eat some good exalted item matching uniques ilvl → Bam, you just got to higher power with low effort. Yes and no - I agree that it could make progression much easier if you have more luck, but same as it is now. Yes, it’d help the weaker builds but it’d also make the more powerful builds even more powerful with lower effort. Players that build their characters in lackluster way shouldn’t be able to do endgame content with ease or at all.Īs of now I don’t see any reason for legendary crafting on T1-T2 of the dungeon and unlocking higher tiers feels like ‘Snap - you just got ascended to another plane of powercreep’.Ī problem with this is that since 3 & 4 lp is pretty rare, there’d almost never be a reason to do the t3 & 4 dungeons but you’d still be able to take the high lvl low LP uniques & convert them into legendaries much more easily. I’m not saying that the gating system is wrong, only that the option to make character just a little bit stronger by giving them a chance to use higher ilvl uniques (still with a high chance of bricking an item), would be a good addition/change.Īnd I agree. A build that falls apart without a Legendary item is a build that is bad. If a character is not strong enough to handle the greater difficulty, why should it be rewarded with the greater power?īuilds shouldn’t be created with the assumption that their “Best in Slot” gear is a foregone conclusion anyway. Gating greater power behind greater difficulty is a standard in a game like this. That’s really a problem with the build, not the system.
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